Sunday, February 17, 2013



  • How the narrative tips contribute to the success of the game.

I choose Mortimer Beckett and the Lost King games for this task.
Narrative means the non-interactive part of a game's story, the part in which the game designer tell the players things without letting him do anything.


1. Goal, Obstacle and Conflict

      Goal - A time portal in Mortimer's uncle's house has opened, allowing modern-day objects to pass   through to locations across the globe and throughout history. Mortimer need to travel in time portal to close that portal and make all clear as before. 

       Obstacle - Mortimer need to solve all the puzzle and find hidden object.

      Conflict - On his way to solve the puzzle, he needs to travel to another time to solve previous puzzle. Mortimer also needs to use his creativity in solving the puzzle. He needs to fulfill other request in order to get a hidden object.


2. Provide Simplicity and Transcendence

       This game is special because, it has many type of narrative world, such as medieval, futuristic, war and modern. Its include all element of narrative world.
      Simplicity : The game world is simpler than the real world. Example, the problem just can solve with solving the puzzle. Character in this game still alive although they have enter in war world. Character in this game can travel in time too.

      Transcendence : The player is more powerful in the game world than they are in the real world. The character in this game  can interacting with all character in different time of world. 


3. Consider the Hero's Journey
            Mortimer travels backward and forward through time, finding hidden objects and solving puzzles to recover the missing pieces of his uncle's time bomb. The locations of the hidden object and some of puzzles change each time player play the game. Mortimer must travel to different ages in time to put things right. After he put all things back, he need to solve last hard puzzle. He must arrange the things same in his journey order to different ages.



  • Choose a game that consists of narrative with characters. List the functions of each character.

Assalamualaikum and hai..for this blog task i choose diner dash game.

Diner Dash is a strategy video game and time management game. It is one of the top-selling downloadable games of all-time, available in multiple platforms such as PC, Mac, consoles, and mobile.


Hero Journey

Flo is a hard worker at a big stock market company in Dinertown. She's tired of doing all the work and feeling unfulfilled. Flo quits her job, wishing she could work someplace else. She spots a run down old diner, which she buys. She has to make enough money to fix up the diner. Later after earning more finance, she opens a new restaurant called Flo's Tiki Palace, when earning enough she then opens a seaside diner called Go with the Flo's Fine Seafood Dining, when finished at the seaside she opens a dazzling newer restaurant in an opening of a dark trees called Chez Flo.
After having the intuition that something special will happen Flo finishes up in Chez Flo and is immediately transported above the clouds where a Shiva Goddess welcomes her and challenges her to 10 trials inside her own restaurant, the Indian Restaurant. The goddess transforms Flo into a golden banquet goddess with 4 arms (allowing her to carry double the amount she could before), Flo completes the 10 grueling trials and is congratulated by the goddess for completing the trials. The goddess then flies away to the Indian Restaurant and Flo spots a young man below working in the same business job Flo had at the start of the story and prepares to fly down intent on turning him into a waiter just like her.


List of characters:
Name
Characteristic

Hero: Flo                                                            
      -  Patient
      -  Full of spirit 
      -  Nice
Young Lady
     A young woman, probably in her 20s-30s, who has moderate patience. They order and eat at moderate speed and are the "restaurant regulars." They are moderate tippers.
Food Critic
     They are impatient. They are slow to order, but eat at a moderate speed. She tips, not by money, but by a star. However, if she leaves unhappy, that will cost you a lot of money.
Senior
   The Senior is the most patient out of the customers, but they are very slow when eating and ordering, and they do not tip well.
Business Woman                      
    A middle-aged woman who is the most impatient customer in the entire game. They order and eat fast
College Kid
      College kids, a little younger than the Young Lady, is impatient in line, but patient on the table.
Mr. Hot Shot
·    Hot Shot's are in their 30-40s, and they are the "coolest" customers in the game. They are patient in line, but become impatient at the table.

Wednesday, January 23, 2013


With reference to a game that engaged you before, 
identify the interaction model(s)

     OK, for this time i like to choose " Plant vs Zombie " game.  in this game, the type of interaction is single player. 

     That's mean it is like "me vs the situation". The interaction model is the relationship between the player's input via the input devices and the resulting actions in the game world.  It is also allow player to connect with game world, and  player used to make action on the game.

     The type of interaction model in this game is  multipresent. Its means that player can act upon several  different part of the game world at a time. From what i  understand, in plant vs zombie, i said that it is  multipresent because player can buy and plant any plants  from any part of yard to avoid zombie from eating their brain's avatar. player use the mouse to pick a sun from  sunflower and use it to buy the power plant.




Player- character interaction.
I think the narrator in this game is the man. For 
example, in the picture,

         
hmm,please comment my work...(^,^)













Sunday, January 13, 2013


Choose  an online game and list down the feedback elements of the game

I choose a campfire legends game
The Feedback Element in this game is :-
1. Text Indicator





2. Mini Maps
i. World-Oriented




ii. Character-Oriented
 

3. Use of Colour